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    <title>Agents-Md on Payton Schwarz</title>
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    <copyright>Payton Schwarz</copyright>
    <lastBuildDate>Fri, 24 Apr 2026 00:00:00 +0000</lastBuildDate>
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      <title>pattern_maker</title>
      <link>https://paytonschwarz.com/blog/pattern-maker/</link>
      <pubDate>Fri, 24 Apr 2026 00:00:00 +0000</pubDate>
      <guid>https://paytonschwarz.com/blog/pattern-maker/</guid>
      <description>&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;payton@pschwarz$ ls pattern_maker/patterns/egg/&#xA;axial_flow.js        fibonacci_dream.js      oil_slick.js&#xA;cosmic_bloom.js      gyroid.js               oil_slick_sunset.js&#xA;cube_fire.js         hc_pat.js               orbital_cloud.js&#xA;3d_roto.js           lava_lamp.js            perlin_kal.js&#xA;fibonacci_bloom.js   pulsars.js              slicer.js&#xA;fibonacci_bloom_plain.js                     warp_core.js&#xA;fibonacci_bloom_rotate.js&#xA;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Since &lt;a href=&#34;https://paytonschwarz.com/blog/pb-emu/&#34;&gt;pb_emu&lt;/a&gt; I&amp;rsquo;ve been building out a companion repo, &lt;code&gt;pattern_maker&lt;/code&gt;, a pattern authoring system for a specific piece of hardware: a 3D-mapped egg sculpture with ~1400 individually addressable LEDs. The interesting constraint is that the mapping is &lt;em&gt;actually&lt;/em&gt; 3D, not a 2D projection. So patterns that only use x and y look like wallpaper; the whole point is writing things that couldn&amp;rsquo;t exist on a strip or a panel.&lt;/p&gt;</description>
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